Welcome to the online portfolio of Lead Environment Artist, World Builder, & credited Level Designer Eric Beyhl!

Above you'll find more information about me, and below you'll find information about the games I've shipped.


Current Project: Lead Environment Artist on Prey (2017)

Official Site




I was a Sr. Environment Artist on Yaiba: Ninja Gaiden Z, a colorful, hand-drawn action game that is meant to look like a comic book come to life. In addition, one of my levels was featured as the playable demo at E3 2013 which was received very well.

Check out some screenshots featuring my work below. (Click to enlarge)







As a Senior Environment Artist I was first tasked with creating the first major "Boss" fight, in addition to the two levels leading up to it, which I co-designed with my Designer. I was later asked to revisit several narratively important points in the game to focus on Environmental storytelling and player experience.

As was the case with Ninja Gaiden Z, my main level was also the featured playable demo at E3 2013. I am honored to have had both of my levels selected to represent the games of Spark Unlimited and both respective publishers.

Check out some screenshots featuring my work below. (Click to enlarge)















My favorite part of working on F.E.A.R. 3 was the emphasis on Environmental storytelling. Every blood smear has a story, every dead body was strategically placed. There were mysteries to uncover in between the fire fights, as you chased after a massacre - ironically leaving another in your wake.

Check out some screenshots featuring my levels below. (Click to enlarge)












Day 1 Studios, 2006-07 (Xbox 360, Playstation 3)

   F.E.A.R. Files
Day 1 Studios, 2007 (Xbox 360)


   The Riddler's Escape from Arkham
Personal, 1994 (NES)

I created this "Rom Hack" (term used VERY loosely!) for my own personal fun/learning experience in high school from Megaman 3 using the NESticle emulator and a HEX editor. I had no clue what I was doing but it was a ton of fun and was one of my first forays into making video games. I was hooked.

Except for a couple of enemy designs and the main character, it's honestly not much to write home about - I only mention it here because back in the late 90's I uploaded it unfinished to an obscure website that showcased custom ROMs, and now you can find it all over the internet as if it were a REAL game! There are even videos of people playing it on YouTube! I find that quite hilarious.

The best part is that when I worked at Spark Unlimited on Yaiba: Ninja Gaiden Z, I got to show Megaman's creator Keiji Inafune (who was a Producer) the ROM - he laughed and told me he enjoyed it! It was a pleasure showing him how inspiring his franchise was growing up.







Copyright - Eric Beyhl, 2012 - All Rights Reserved